

Game developer and 3D artist with a classical art background and experience across game production, education, and leadership. Founder of Almaz.Games Studio with hands-on experience in Unreal Engine development, gameplay systems thinking, and environment creation. Currently pursuing a Master's degree in Game Development and Research at TH Köln – Cologne Game Lab. Skilled in character creation, Hard-Surface Modeling, Environment art, and Level Design with a strong understanding of spatial composition, gameplay flow, and visual storytelling. I am proficient in all types of optimization, including :
LODS and Nanite
World Partition
Mesh Instancing
Light optimization
Material control and Shader Complexity
Foliage
Vertex Paint and Decals for Tiling Materials
Trim Sheet creation
Zbrush
Maya
Marmoset
Substance Painter
Unreal Engine
Movavi
Photoshop
Fusion 360
3D Coat
Character Creator 4
Unity